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Cake day: June 6th, 2023

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  • You have excellent taste (in games and youtubers)! A ton of my favorites of all time are on this list (especially Citizen Sleeper, which hit me in ways that I didn’t expect at all). As someone similar:

    Exo One: A chill game about rolling an alien space ship through insanely pretty worlds.

    Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist: A free game a lot like The Stanley Parable, by the same developer.

    Cultist Simulator: Completely defies description. A masterfully-written Lovecraftian survival exploration game, but it’s made of cards.

    Torment: Tides of Numenaria: A great top-down RPG with a unique sci-fantasy universe and de-emphasized combat.

    Forager: The methadone to Factorio’s heroin.

    Black Book: Like Slay the Spire, but story-driven and based on Russian Folklore and history in the transition to industrialization.

    Scorn: If H. R. Giger had been the art director on Amnesia, it would have looked like this.

    Inscryption: Another incredible horror game with cards as the core mechanic. More great exploration and plenty of “what the fuck” to go around.

    Uplink: On the older side, but holds up. A great light hacking game with solid mechanics and not too much excess complexity.

    Jazzpunk: Probably the hardest I’ve laughed from a game since Portal 2.

    The Last Door: A 2D point and click adventure with excellent music and atmosphere.

    Primordia: A dark point and click about a world populated by robots. Has stuck with me for a long time, mostly because of the jaw-dropping pixel art and voice acting.

    Darkside Detective: A point-and-click about investigating the supernatural. Absolutely hilarious.

    The Old City: A dark and surreal walking simulator that stands on an incredible soundtrack.

    Evergarden: A Chill match-3 puzzle in a soothing garden.

    Astroneer: No Man’s Sky-esque, but focused on base building and engineering in a finite solar system.

    Slime Rancher: The Chao garden, but a full game. A large world to explore with a diverse array of cute slimes to ranch.

    Into the Breach: Not sure if this is too mainstream, but it’s a really awesome take on a tactics game. Fight aliens, but think more chess than Xcom.

    Ascension: Made by a former MTG pro player who was frustrated that the original was pay-to-win. Imagine MTG’s complexity with Dominion’s mechanics. The digital version is amazing. The physical version is a bit clunky because the mechanics can get pretty complex.

    That got longer than I expected too lol. Thanks for these. I’ll definitely check out the ones I don’t kno.










  • I may be in the minority here, but I do, and frequently have. There is a sizeable community like that, but we don’t seem to really fall into Apple’s target market, and it will be interesting to see how orthogonal that willingness is to being a techie shut-in.

    For me, the big reason I don’t wear it 8-10 hours per day when I’m working like I do when I’m playing is the pixel density. Current VR headsets (except maybe Varjo’s) don’t do a good job of simulating even one 4k screen, let alone competing with a multi-monitor setup, so they fall short for productivity. Once that’s solved (and that’s the claim Apple seems to be making here), the case for use as a primary work machine is very compelling. It lets you set up something like this for the cost of a headset and a reclining office chair, and is also somehow portable.

    It fails if you use it exactly like you use a laptop, just like a phone does. If you take advantage of the increased flexibility though, it has pretty transformative potential.

    That said, that’s the perspective of a technologist with no kids who works from home. I wouldn’t buy this because its standout features are irrelevant to me, so I’m from a representative sample of the market they’re chasing.