You’re doing great. I’m not on your subreddit, but you don’t deserve people piling on here. Thanks for everything you do, and I hope this transition doesn’t cause you too many gray hairs :)
You’re doing great. I’m not on your subreddit, but you don’t deserve people piling on here. Thanks for everything you do, and I hope this transition doesn’t cause you too many gray hairs :)
You’re doing great. I’m not on your subreddit, but you don’t deserve people piling on here. Thanks for everything you do, and I hope this transition doesn’t cause you too many gray hairs :)
You have excellent taste (in games and youtubers)! A ton of my favorites of all time are on this list (especially Citizen Sleeper, which hit me in ways that I didn’t expect at all). As someone similar:
Exo One: A chill game about rolling an alien space ship through insanely pretty worlds.
Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist: A free game a lot like The Stanley Parable, by the same developer.
Cultist Simulator: Completely defies description. A masterfully-written Lovecraftian survival exploration game, but it’s made of cards.
Torment: Tides of Numenaria: A great top-down RPG with a unique sci-fantasy universe and de-emphasized combat.
Forager: The methadone to Factorio’s heroin.
Black Book: Like Slay the Spire, but story-driven and based on Russian Folklore and history in the transition to industrialization.
Scorn: If H. R. Giger had been the art director on Amnesia, it would have looked like this.
Inscryption: Another incredible horror game with cards as the core mechanic. More great exploration and plenty of “what the fuck” to go around.
Uplink: On the older side, but holds up. A great light hacking game with solid mechanics and not too much excess complexity.
Jazzpunk: Probably the hardest I’ve laughed from a game since Portal 2.
The Last Door: A 2D point and click adventure with excellent music and atmosphere.
Primordia: A dark point and click about a world populated by robots. Has stuck with me for a long time, mostly because of the jaw-dropping pixel art and voice acting.
Darkside Detective: A point-and-click about investigating the supernatural. Absolutely hilarious.
The Old City: A dark and surreal walking simulator that stands on an incredible soundtrack.
Evergarden: A Chill match-3 puzzle in a soothing garden.
Astroneer: No Man’s Sky-esque, but focused on base building and engineering in a finite solar system.
Slime Rancher: The Chao garden, but a full game. A large world to explore with a diverse array of cute slimes to ranch.
Into the Breach: Not sure if this is too mainstream, but it’s a really awesome take on a tactics game. Fight aliens, but think more chess than Xcom.
Ascension: Made by a former MTG pro player who was frustrated that the original was pay-to-win. Imagine MTG’s complexity with Dominion’s mechanics. The digital version is amazing. The physical version is a bit clunky because the mechanics can get pretty complex.
That got longer than I expected too lol. Thanks for these. I’ll definitely check out the ones I don’t kno.
Because I like complaining.
I bet they were designed by people who text and drive. Darwin will push them out eventually.
Will do :)
That is, unless I get super distracted and never do it, which is also extremely plausible.
This was a good push. TBH I’ve been thinking about doing that for a while, but I think you’re the first total stranger to suggest it. It’s probably time.
This is an odd one, but Powerwash Simulator has been an blast for me and my wife. We used to play a lot of Overwatch, but didn’t like the new direction with 2. It somehow manages to scratch some of the shooter itch while being really chill.
But how else are we going to be able to hear Squidward singing Never Gonna Give You Up?
Right? Federated is the way to go. Why tie yourself to a corporation if you don’t have to, especilly when you’ve done the hard part and learned how to work with federated platforms?
I’m pretty sure that was keynote-friendly code for “look how detailed the VR porn is going to be.”
I may be in the minority here, but I do, and frequently have. There is a sizeable community like that, but we don’t seem to really fall into Apple’s target market, and it will be interesting to see how orthogonal that willingness is to being a techie shut-in.
For me, the big reason I don’t wear it 8-10 hours per day when I’m working like I do when I’m playing is the pixel density. Current VR headsets (except maybe Varjo’s) don’t do a good job of simulating even one 4k screen, let alone competing with a multi-monitor setup, so they fall short for productivity. Once that’s solved (and that’s the claim Apple seems to be making here), the case for use as a primary work machine is very compelling. It lets you set up something like this for the cost of a headset and a reclining office chair, and is also somehow portable.
It fails if you use it exactly like you use a laptop, just like a phone does. If you take advantage of the increased flexibility though, it has pretty transformative potential.
That said, that’s the perspective of a technologist with no kids who works from home. I wouldn’t buy this because its standout features are irrelevant to me, so I’m from a representative sample of the market they’re chasing.
It’s an unusual visual novel, but AI: The Somnium Files was excellent. It’s a cyberpunk detective story with awesome surreal mindscapes in it.