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Joined 1 year ago
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Cake day: June 1st, 2023

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  • The biggest issue, I guess, is the amount and obnoxiousness of the ads. I could live quite well with seeing one ad banner per page-worth of scrolling, if it’s for example off to the side in a specific “your ad here” place.

    Or if the ads would be thematically related to the topic at hand. I don’t want to be reminded of how much our devices listen in on us by seeing ads for diapers on a website for posting news about the Ukraine War, just because I happened to talk with my gf about how my step mom has another child now. But seeing ads for a website to buy camping tools, on a website for hiking backpacks, is fine by me.

    Unfortunately those types of non-intrusive ads probably aren’t what’s raking in the most money.



  • From the perspective of preserving useful knowledge, I wholeheartedly agree that it’s a horrible thing to do. Especially when your comments relate important niche information rather than just being the millionth meme on the same template.

    That said, I still edited everything (weren’t too many niche info things on my account anyway), because I read a couple times that Reddit’s big goal here would be to sell the immense amount of “real people conversations” to AI language model companies, thus possibly still making more money off what’s already there even if no new content would be posted again.

    PS: I have no idea how or why my phone did this but while typing, a popup suddenly came “Report Created!”. If I somehow reported your (or any other) message here, please ignore this, whoever gets the report!







  • Mhmm that’s my initial reaction, too. I’ll probably look into this, but Elite: Dangerous and, to name another good example, X4 can both be played as pure space trucker sims already. And to a fulfilling degree, I believe.

    I have too little experience as a trucker, to say what could be added that is currently missing from E:D and X4. I mean it would ideally be similar to Hardspace: Shipbreaker vs. X4. X4 has a ship salvage mechanic that is pretty abstract (you carry a a ship to a salvage station and then the ship is turned into materials). Whereas in H:S you are the person who receives the ships and you actually pull and cut the ship apart until nothing but the basically worthless bags of space doritos are floating in the salvage bay.


  • Enemies that scale with your level in an RPG. I would rather get completely curb stomped by rare high level enemies, so I have something to work towards. In the same vein, I don’t like it when the stat gain you get from leveling ends up with you literally being unkillable by lower level enemies. Most MMOs are an offender to this, where you can just sunbathe in a group of 30 level 1 enemies and are unable to die to them.