I came here to make sure Chronicon was represented, I just spent some of my weekend tinkering my way up to Mythic 9 and beyond. This is an amazing list, I should go check off the rest of it.
I came here to make sure Chronicon was represented, I just spent some of my weekend tinkering my way up to Mythic 9 and beyond. This is an amazing list, I should go check off the rest of it.
I’ve actually set my Deck up with a wireless keyboard and mouse and a monitor and spend a lot of time using it in desktop mode. The “real” gaming PC is still around, but it’s a fallback. So I’m arguably playing Beehaw on it right now, but I just alt-tabbed away from Overload to do this. I’ll play Guild Wars 2 on it for a while tomorrow…
Utopia is pretty universally agreed to be the most important DLC. Past that, Overlord is a good pick since they’ve made vassals something you actually want beyond RP reasons and it makes them much more effective, plus it adds hyper relays. I like Galactic Paragons a lot, a lot of people think Federations and Apocalypse are pretty essential, and at that point you’re into picking and choosing what you’d like to have more of.
My grip on AAA is definitely weak. but Stellaris works very well both in terms of performance and ability to work the interface; using and customizing a community profile recommended.
I’m not sure Siralim Ultimate qualifies as “underrated”, but it’s the kind of game where if the idea resonates with you it’ll keep you happily busy forever. It’s often compared to a Pokemon game, but I think it’s better described as Pokemon meets a dungeon blobber.
At its core, you build a group of six creatures and go into a procedural dungeon where you will fight other groups of similar creatures, picking options like fighting and casting spells. The creatures each have special traits which change game rules for them, and your job is to take advantage of this so that you win these fights. Your character also has perks which act as additional modifiers, and fusing creatures and slapping artifacts on them means you can apply even more changes to how everything works.
The interesting part emerges from the fact that these traits are generally not modifiers like +3.5% damage on Tuesdays; they are instead drastic and game-warping options like “If this creature successfully attacks, there’s a 50% chance that a dead creature on its team is resurrected.” That by itself is kind of hugely impactful… and it’s also kind of basic and boring for Siralim. Now let’s fuse it with a monster that immediately gets a free attack if the enemy attacks any other monster on your team, now we’re starting to cook.
Your actual goal isn’t to play fair, it is to fold, spindle, and mutilate the game’s mechanics to allow your team to win in increasingly unfair and ridiculous fights. It’s also pretty good at letting you control your level of challenge, incidentally, but you are at some point going to have to win against enemies with their own completely bonkers tricks. If you enjoy figuring out how to warp complicated rules to your benefit and stack absurdity atop absurdity, this game is calling for you. It’s absolutely got indie jank, by the way - the graphics aren’t amazing, the game sometimes grinds along very slowly processing all the silliness, and while it has lots of reference material ingame there’s still just way too much information to take in.
Symphony of the Night has an entire pile of bangers and is my clear winner in this category.