GlitchyDigiBun@lemmy.fmhy.mltoGaming@beehaw.org•Microsoft says the 2-3 year development cycles of big-budget games are overEnglish
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1 year ago🎶Understand (understand) the concept (the concept) of LOVE🎶 UNH!
🎶Understand (understand) the concept (the concept) of LOVE🎶 UNH!
Photogrametry has pretty much secured photorealistic baked-in effects without any additional computational power. Just by using real photos (especially 3D scan photos) you cut out mapping, toning, and forming (all together a 1hr+ process) all in one step. That, coupled with modern engine lighting and an eye for what makes things “real” and you get that one bodycam footage game that everyone was jaw-dropped about.
Dummy, just use the S off-screen!