Thanks _ I don’t consider myself brilliant or anything but I appreciate your compliment! The thing I like the most is that everyone is so friendly around here, yourself included ☺️
Thanks _ I don’t consider myself brilliant or anything but I appreciate your compliment! The thing I like the most is that everyone is so friendly around here, yourself included ☺️
Yeah and unless someone has the exact knowledge of what hard drive to look for in a server rack somewhere, tracing an individual site’s contents that went 404 is practically impossible.
I wonder though if Cloud applications would be more robust than individual websites since they tend to be managed by larger organizations (AWS, Azure, etc).
Maybe we need a Svalbard Seed Vault extension just to house gigantic redundant RAID arrays. 😄
If enough of us do it, entire comment chains will be illegible lol
Or at the very least, multithreaded optimized. My frame rates tend to drop dramatically once the traffic bogs down the 1 CPU that it decides to unload all of its pathfinding on.
I remember those classics.
SimAnt, SimEarth, SimTower, SimCopter, Streets of SimCity. Those last two were particularly cool because you could import your SimCity 2000 city into them and fly or drive around in the city you made. I thought that was the coolest thing.
Far Cry 5. It’s probably the only game I’ve played that has the same songs written in totally distinct music styles. Each song, like “We Will Rise Again”, is written as:
A church hymnal (men and women’s mixed chorus)
A folk song (bluegrass inspired, fiddles, acoustic guitars, and steel harps)
An ethereal rendition by Hammock that evokes the “bliss” part of the game world that the character Faith rules.
It’s amazing that all three of these songs are the same in lyrics and meaning, but their execution is completely different and had very different emotional feels as a result.
Jeremy Soule also wrote the Oblivion soundtrack too. I find some of his songs there to be just as good, if not better, than his work on Skyrim.
He definitely has the golden touch for atmospheric environmental, almost otherworldly ambiance.
I know that you can run TES 4 Oblivion decently well on Linux with a Windows emulator (WINE). I had a few odd graphics glitches like a gigantic texture of a tree just completely taking over the sky. I guess it wanted to be some kind of Yggdrasil tree or something.
It ran well though, and on a early 2010-era laptop. I don’t know about mod compatibility though.
Or even the first RCT as it’s written in assembly. Can’t get much more efficient than that, even a potato can run it.
I’m also amazed by it. How can you write a full game that looks as good as Rollercoaster Tycoon when you’re shifting bits left and right on the stack? Some kind of wizardry, that’s what.
The changes sound extensive enough that even if base game owners get the updates, the save file may not be compatible.
The color palette in Oblivion alone is more vibrant and saturated than the one in Skyrim. Skyrim is a lot cooler (white balancing wise) and greyer in tone, making it feel a little drab compared to the lush greens of Cyrodiil.
At it’s release though, Oblivion was the prettiest in-game forest around.
Edit: Cheydinhal in particular. Such a pretty city. Sadly it’s super fugly in ESO, but it’s absolutely gorgeous in Oblivion.
500 Cheese wheels?!
[Sheogorath would like to know your location]
ESO’s story arcs, despite being within an MMORPG, can be played single player if one is feeling particularly antisocial. There’s a ton of story quests since the game has been out for a decade now that you could probably fit the entirety (content hours wise) of the Morrowind/Oblivion/Skyrim quest lines into it. Probably why the game is like 100 GB lol.
Of course, as an MMO, the storyline is constrained a bit (your choices functionally don’t really matter too much) since the game world can’t change drastically, so you won’t have an Imperial/Stormcloak type showdown that forever altered the landscape.
Still, ESO scratches the Morrowind itch, especially their latest Necrom expansion.
There’s also Tamriel Rebuilt (Morrowind mod) that also has Necrom, but I haven’t had a chance to check what they’ve done recently. (Last time I installed it, Firewatch was the farthest east they’ve gone but that was a long time ago).
Wouldn’t be surprised if it’s just a gigantic, mess of nested if-else statements.
“Wait, you all are getting paid?”
At this point, they should just leave the 259,238 modmail messages for the admins to deal with. Let them sort through all that since this is all their doing.
QA: “I’m clicking the block button but it isn’t doing anything anymore!”
Twitter mgmt: “That’s ok, instead of fixing it we’ll just remove the button.”
It helps that if something is wrong on Reddit, another redditor usually points it out since there are many eyes on any particular thread.
I found this to be amusing:
https://pbs.twimg.com/media/FgMOJdmUAAAiR0T?format=jpg&name=large
Printing out code is counterproductive and an utter waste of paper. Like having a “Print” button alongside EULA agreements.
I’ve been driving for years so I gotta critique this concept.
Where’s the right side mirror? That’s critically important in being aware of what’s on your blind spot or when merging in lanes.
The turn indicator positions are nonstandard. They should be on the left arm and controlled in an up-down motion, instead of being used to turn on and off the lights. Right now they’re on the steering wheel where the horn is, which is confusing.
There are no instrumentation that isn’t musical on the dashboard. I can’t tell how fast I’m going, whether my engine speed is normal, or how much gas/charge my vehicle has. Yes, it moos. Yes that’s the sound a cow makes but that’s not helping me drive the car now is it.
Why is there a traffic light on my dashboard? Unless it is synced to the traffic grid and shows real time status of the light in front of me it’s useless.
The gear shifter doesn’t distinguish between the gears, or anything really. Is my transmission set to drive forward or backwards? This is the difference between going through a drive thru and ordering coffee and literally driving through the coffee shop.
No wonder our children aren’t learning how to drive safely if their toys do not reflect real world knowledge of steering wheel equipment.
This is why we need good driving simulators. Like GTA 5.