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Joined 1 year ago
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Cake day: June 1st, 2023

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  • I’ve been driving for years so I gotta critique this concept.

    1. Where’s the right side mirror? That’s critically important in being aware of what’s on your blind spot or when merging in lanes.

    2. The turn indicator positions are nonstandard. They should be on the left arm and controlled in an up-down motion, instead of being used to turn on and off the lights. Right now they’re on the steering wheel where the horn is, which is confusing.

    3. There are no instrumentation that isn’t musical on the dashboard. I can’t tell how fast I’m going, whether my engine speed is normal, or how much gas/charge my vehicle has. Yes, it moos. Yes that’s the sound a cow makes but that’s not helping me drive the car now is it.

    4. Why is there a traffic light on my dashboard? Unless it is synced to the traffic grid and shows real time status of the light in front of me it’s useless.

    5. The gear shifter doesn’t distinguish between the gears, or anything really. Is my transmission set to drive forward or backwards? This is the difference between going through a drive thru and ordering coffee and literally driving through the coffee shop.

    No wonder our children aren’t learning how to drive safely if their toys do not reflect real world knowledge of steering wheel equipment.

    This is why we need good driving simulators. Like GTA 5.



  • Yeah and unless someone has the exact knowledge of what hard drive to look for in a server rack somewhere, tracing an individual site’s contents that went 404 is practically impossible.

    I wonder though if Cloud applications would be more robust than individual websites since they tend to be managed by larger organizations (AWS, Azure, etc).

    Maybe we need a Svalbard Seed Vault extension just to house gigantic redundant RAID arrays. 😄













  • ESO’s story arcs, despite being within an MMORPG, can be played single player if one is feeling particularly antisocial. There’s a ton of story quests since the game has been out for a decade now that you could probably fit the entirety (content hours wise) of the Morrowind/Oblivion/Skyrim quest lines into it. Probably why the game is like 100 GB lol.

    Of course, as an MMO, the storyline is constrained a bit (your choices functionally don’t really matter too much) since the game world can’t change drastically, so you won’t have an Imperial/Stormcloak type showdown that forever altered the landscape.

    Still, ESO scratches the Morrowind itch, especially their latest Necrom expansion.

    There’s also Tamriel Rebuilt (Morrowind mod) that also has Necrom, but I haven’t had a chance to check what they’ve done recently. (Last time I installed it, Firewatch was the farthest east they’ve gone but that was a long time ago).