I really hope they fix the case sensitivity on kbin soon.
I mean sure but give us the choice, damn it! :(
Depends on what is causing the framerate issues. If it’s usual fidelity (resolution, draw distance, visual effects) then yes, they can provide options for those.
If the framerate issues are due to physics, NPC/interactions, state-management then it’s unlikely they could or would want to provide options around that type of limitation.
There is at least a decent advantage in the flip phones of having the screen protected when the phone isn’t in use. I could see them potentially becoming more popular over time if they are improved upon and become cheaper, if only for that reason.
Arm-chair babbling idiot who plays too much video games here, I am one hundred percent convinced that it has nothing to do with visual fidelity and everything to do with that asthmatic engine they’ve been dragging since Morrowind.
Code doesn’t go bad with time, that’s not really how it works. And game engines tend to be a Ship of Theseus situation, where just because it’s still the same “engine” in theory, doesn’t mean that large parts (or all of it), haven’t eventually been replaced or refactored over the years.
Unreal Engine has been around for 30 years at this point, would you also consider that an “asthmatic engine”?
Scaling up as a game developer (or any software company) is hard, but not “it takes a decade and half a billion dollars” hard.
Always important to remember that lots of opinions people are posting online are just things they read somewhere and are repeating.
The people that preorder clearly aren’t listening
Or they are listening and just don’t care.
Why are people preordering a DIGITAL, BETHESDA game?! It’s still the Creation Engine (Creation Engine 2 so hopefully they fixed it!) so it’s probably gonna be a buggy mess at release.
Unlike many online gaming communities, there are many people in the world that enjoy playing video games. So, when they see a game that looks fun to play, they buy it or pre-order it.
Sure, but consider the specific situation we have in gaming where Microsoft is sitting in a distant third to Sony and Nintendo. Aren’t any limitations placed on how Microsoft can grow in the gaming market just making it easier for the bigger players to cement their positions in the lead?
Kingdom Come is a solid game, but it’s also still a very narrow game compared to Skyrim. You play as a specific character and the “sandbox” nature of the game is much more limited.
It’s more like the Witcher where you can roleplay slight variations on one person, rather than Skyrim where you can role-play as a vast array of potential characters.
Windows and IE was an issue was an issue because of monopoly concerns when it came to the PC OS market and browsers.
Are you concerned that Microsoft will have a monopoly in the console gaming market if the Activision deal goes though?
Open world games like Skyrim are hard to make, and modern expectations are making them even harder.
People are shitting on Bethesda for taking so long, but no other developer has managed to make a worthy competitor in the decade+ since Skyrim released.
Yeah that’s the part I’m waiting to hear more about. The first one just felt like no decisions needed to be made other than what you wanted your city to look like. And if course, as you mentioned, where to put roads. But the actual management of the city felt like almost an afterthought.
I think I finally put some real time into the game not long after Wastelanders came out and I really enjoyed the game overall. Put I think roughly 150+ hours into the game at least.
The CAMP system was way more addicting than it has a right to be. To bad do much of the game is behind a cash shop.
But you sound more in the now about their internal processes, so you’re probably right and I misinterpreted what they meant by that quote.
The general summary of how “bugs” work in software development is simple at a high level.
The product releases when an acceptable level of bugs from steps 3 and 4 are reached, and “acceptable” never means zero or even close to it.
Or they just don’t care what niche communities think about pre-ordering and they just play their games and enjoy them?
Plenty of developers have shipped out a game they believed to be bug free only for the players to discover hundreds of missed bugs on launch day.
You are mistaken if you believe that developers believe the games they ship are “bug free”, and I would bet that many of the bugs you think are “missed” are actually already known on an internal issue tracker somewhere. But those bugs were determined to be shippable. And again, that’s not specific to games, but software in general.
Yeah how can they say it has the “fewest bugs any Bethesda game has shipped with” when the game hasn’t shipped yet??
Issue tracking has been a part of software development since the beginning. They know and have always known roughly how many bugs they have shipped games with. Just like any company that releases a product knows roughly how many bugs they are shipping with. I pretty much guarantee you that any software that has ever been released has had a huge backlog of bugs of varying levels of importance sitting on some form of backlog.
So, it’s pretty straightforward for them to know how this game is comparing against their previous releases. Not to say that there won’t be plenty of bugs that have been missed, but that’s not really the point.
I’m not saying there’s not going to be less bugs than previous games, I do believe them on that because it being a flagship game from Xbox game studios they’re going to put a lot of pressure on the team to get it right, but don’t take that to mean there’s no bugs at all and especially no game-breaking ones.
Isn’t this almost exactly what Phil Spencer says from those quotes in the article?
I was a big fan of the settlement building in Fallout 4. Was one of the mechanics that kept me coming back for later playthroughs and made the world feel less static and that I could actually have an impact on it. Especially instances like seeing one of the supply chain NPCs from one of my settlements walking around in the world.