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Joined 1 year ago
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Cake day: June 12th, 2023

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  • No, absolutely start from scratch, the game is meant to be replayed. It’s one of the few games that implements ‘fail forward’ very successfully, and sometimes failure leads to better outcomes than success. It’s also a good way of organically making the player explore different avenues, both to get experience to improve attributes to try white checks again, and for finding thoughts and items that can reopen them.

    The game’s incredibly warm, except perhaps to fascist routes, and despite the bleakness of Martinaise, there is something very comforting and wholesome about it all.






  • There’s not a whole lot of activity around it these days, but Zelda Classic is an engine for Zelda 1 with a number of additions and improvements, that allows for custom maps, tilesets, scripts, items, enemies, etc. etc.

    I’ve whiled away an unreasonable amount of time on quests that are on par mechanically and quality-wise with Link’s Awakening and the Oracle games. Shame I can’t get the tarball to work properly on Steam Deck, it’s a great fit for that hardware.


  • Disco Elysium. There are so many good quotes, particularly out of the thought cabinet, that I remind myself of on like a weekly basis.

    I was in a bad place the first time I played through it. The Precarious World and One More Door stick in the back of my mind constantly, and I cried like a baby the first time I read “In the dark times, should the stars also go out?” Never before has a game so emotionally resonated with me, this hope in the face of crushing despair, despite everything.