Fellas! Why are games today so buggy! Why are they incomplete? I just don’t understand!!!‽‽???
Fellas! Why are games today so buggy! Why are they incomplete? I just don’t understand!!!‽‽???
I think I get were the “server costs” come from. The twitter algorithm they pushed to GitHub FIRST gets a set of like a thousand tweets to show you, then filters them, getting rid of blocked accounts for example. If you use one of the large block lists, you know, to bypass the lack of moderation, there is the “risk” that they neeed to do another request to get enough content to fill your front page of irrelevant stuff you don’t want to see.
I have tried, but I’ve been playing shooters mouse + keyboard for at least 25 years. It’s super hard for me.
I don’t have to imagine that world, VSCode exists.
I understand the sentiment, but in some way I think you are missing the point. Let me try to explain the appeal.
When you play, for example, Diablo you spend the time with the game making your build. You also play the story and see the bosses but your focus gameplay wise is your build.
Yo go for that skill. You farm that weapon. Yo optimize your buffs and load out.
And when you are done, after 20 or 30 hours… the game becomes extremely easy. Playing your fully builder character has no challenge. And building another is a 20 hour time investment.
So you get into PVP. Or into boss rushes where yo can get marginal improvements. You repeat a very small amount of end game content for months.
Enter the “rogue” mechanics.
The play unit is no longer “the character”, now it is “the run”
You build a full character each run. You make meaningful decisions to make the most of your build with what the game is offering.
If a run goes badly you are 30 min or less away from getting were you were. If you win you can play again for a completely different experience.
You have no complete control about your build, so you can’t really on the same strategy and gameplay for the whole game. You have to engage with every system.
And your reward for playing is choice (more options to better controls your play style) and knowledge (to better use what the game throws at you)
And it’s true you repeat the initial part of the game a lot. But in Diablo (keeping with my previous example) you repeat the endgame. The only diferente is that one is front loaded and the other is back loaded. And initial areas USUALLY have more work put into them in both cases.
Also remember that there are a spectrum between Isaac likes and Hades likes. There are games were chance has lots of importance and a good build in the hands of a bad player can steamroll the game, where in others a bad build in the hands of a great player is viable.
The funny thing is, as a business, it was overvalued before the purchase and it’s overvalued right now.
The sad thing is that as a public utility it’s undervalued. But “market forces” place value in pretty stupid things (useless speculative assets) and not in essential ones (open source packages that hold the internet together)
That’s why I have high hopes for open source, standards based, interoperable, federated social media. The people need to have public places. People on the internet need to have public places. No private monopoly can be the owner of the “town square”
Hey! I’m playing Yooka-Laylee, Skyrim and Moonlighter.
I’d really like to get good with FPSs on sticks, but seems to much for me, so I play Deathloop docked.
So… cars are toys for grownups?
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