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Cake day: June 10th, 2023

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  • I think you’re describihg “Rogue-lites”, which are games where you can maintain some permanent progression even after you lose. “Rogue-likes”, which are games that are like the game Rogue, are games where when you lose you just go back to the start with no progression at all, so you need to complete the game altogether.

    The permanent progression rewards are meant to be a kind of crutch, which is where the “lite” comes from.

    Why I’m making this distinction is that the original rogue-likes don’t expect you to fail at all - or rather, they do, but there’s no expectation of needing to fail to progress.