Especially when it’s extremely rare to find documentation that aren’t intended on being too verbose. Documentation with bottom line up front writing style is a rarity.
Especially when it’s extremely rare to find documentation that aren’t intended on being too verbose. Documentation with bottom line up front writing style is a rarity.
Well, I doubt it’ll stay on top forever as it very clearly shows that it’s in the process of enshittification.
Honestly a fan of the idea of EV Conversion, because at least I would be 100% in control of that car and that it would have no unnecessary gimmicks added to the car. (Even better that you don’t have to pay any subscription.)
Can’t wait to watch the most entertaining stage of enshittification…
Well honestly, I remember they did mentioned that it require a rewrite on various parts for transition from Cryengine to Lumberyard though it been years.
Servers that run the MMO with dynamic persistence would likely need GPUs for keeping track and computing vectors/matrices for each player/asset.
I always theorized that if Eve Online developers actually bothered, they could utilize their GPU on the servers to track all of the activity in space and they would easily support 10,000+ players on the same system without issue or time dilation (considering the capability of GPU today.)
Assuming you have for an example, a GPU Server with 8 slots for GPU, and each GPU is a 7900 XTX and you use Vulkan Compute for it. You got 192 GB of vRAM and absurd amount of computation capability with ~1 PFlops on FP16 and 528 TFlops on FP32. Assuming you have 100,000 players on the same system, that GPU Server would be able to handle it with ease even with theoretical complication that can results from programming on GPU. You could store ~2MB worth of data about each player’s ship for 100,000 players on that GPU Server alone.
Dynamic Persistence in MMO is basically Server with GPU that keep track of everything. (You can’t just defer GPU operations to the end-user, server have to be the one to do it.)
They rewrote their engine and framework multiple times, this kind of stuff is stupidly complicated to do. I think they originally went with Cryengine, Amazon Lumberyard, and whatever else by now. So yeah, the problem is, they are rewriting everything from scratch multiple times that they fail to make any deliverable. They basically netscape themselves to hell.
They did a test with microwave to transmit energy from space to Earth. There is some serious drawback in doing it via microwave though, so I’m curious on how they’ll transmit a huge amount of energy without heating up or causing residual damage to the environment.
Haunted Chocolatier for me… The same guy who made Stardew Valley is making a new game. I look forward to it more than I am looking forward to Starfield.
That and Lemmy platform let them bypass crappy moderators by curating their own community however they want.
Just remember everyone, no preorder and just wait for reviews. :)
House: “Bzzzzt, sorry, we cannot grant you access to your home since you have posted an offensive comment made to the bank that provided you the mortgage loan. We also have turned away a delivery package that reads: Bzzzzt…”
House: “Asthma Inhaler.”
House: Beeps.
House: “Please confirm $1,000,000 penalty payment to the mortgage company to regain access to your house. Have a good day.”
You: “But my wallet and everything is in this house…”
House: “911 have been dialed, you are trespassing this property. Please vacant the premise.”
Seriously stop preordering like an lunatic. You’re just enabling their bad practices by doing this.
Plus a lot of features were missing from the game that we expected when we pick up Cyberpunk 2077. Vehicle shooting battles (other than the start of the game), mantis blades to climb walls, and so forth.
I don’t know if they can reasonably judge the game within the 2 hours frame for refund. (Some game now do a very long shader compilation that can eat 30 minutes of your time.) The tutorial/beginning stage of the game are usually the most polished, but the latter part of the game could become very hollow.
They are going to get themselves cyberpunk’d.
I second the controller, and that it’s a good idea to learn to use directional pad rather than joystick, because precise movement is going to matter a lot in the late game.
That essentially how I see the internet lately on mainstream platforms… You see a lot of posters are basically putting out the most toxic crap imaginable that you essentially learns not to look at comments in certain communities particularly the News website. From all of that experiences, you can see how “Dead Internet Theory” have a lot of merit especially now that “shadowbanning” is common.
Going to be interesting once the modding come about on Starfield. I would still wait for the reviews to come out before buying the game though.
Just want to point out that we already have a Star Trek mod for Stellaris and it is still actively maintained by the community. It already have custom models, lore, species, and everything else in the game anyway. It offers more than what I would suspects that this game would offer:
Seriously, try it out.