Also known as @VeeSilverball

  • 1 Post
  • 5 Comments
Joined 1 year ago
cake
Cake day: June 14th, 2023

help-circle
  • I have no plans to support p92 precisely because it’s going to “push” users together as a commodity. What Meta has jurisdiction over is not its communities but rows of data - in the same way that Reddit’s admins have conflicted with its mods, it is inherently not organized in such a way that it can properly represent any specific community or their actions.

    So the cost-benefit from the side of extant fedi is very poor: it won’t operate in a standard way, because it can’t, and the quality of each additional user won’t be particularly worth the pain - most of them will just be confused by being presented with a new space, and if the nature of it is hidden from them it will become an endless misunderstanding.

    If a community using a siloed platform wants to federate, that should be a self-determined thing and they should front the effort to remain on a similar footing to other federated communities. The idea that either side here inherently wants to connect and just “needs a helping hand” is just wrong.


  • Mastodon’s export portability mostly focuses on the local social-graph aspects(follows, blocks, etc.) and while it has an archive function, people frequently lament losing their old posts and that graph relationship when they move.

    Identity attestment is solvable in a legible fashion with any external mechanism that links back to report “yes, account at xyz.social is real”, and this is already being done by some Mastodon users - it could be through a corporate web site, a self-hosted server or something going across a distributed system(IPFS, Tor, blockchains…) There are many ways to describe identity beyond that, though, and for example, provide a kind of landing page service like linktree to ease browsing different facets of identity or describe “following” in more than local terms.

    I would consider these all high-effort problems to work on since a lot of it has to do with interfaces, UX and privacy tradeoffs. If we aim to archive everything then we have to make an omniscient distributed system, which besides presenting a scaling issue, conflicts with privacy and control over one’s data - so that is probably not the goal. But asking everyone to just make a lot of backups, republish stuff by hand, and set up their own identity service is not right either.


  • There have been a bunch of changes that make them a little more relevant and engaging, though not to the point where they’re everywhere:

    • Routing spire(thing that lets you put a tiny spawn pad anywhere you want) now has a 500m range limit, and the spawn is hidden on the minimap so enemies have to either hunt around for it or take down the spire
    • Vehicle bases(one-point bases out in open fields) have been turned into silos that automatically generate cortium and change structure ownership when the base is captured
    • Base balancing has changed to make them more fun to fight at. Old module system is gone, new module system adds busywork to slot modules into structures. Enemy infantry can attack by overloading the modules and placing cortium bombs in open slots. Automatic defenses are gone, but there are powerful modules like the fortress shield shown that protect the center of the base.

    Now the play for a squad that wants to build is to drive into enemy territory, quickbuild some stuff, and then chain pull 12 Lightnings to murder everything nearby, including the other bases. It’s the closest the game has gotten to representing control over an area in a literal sense.




  • I’ve had some thoughts on, essentially, doing more of what historically worked; a mix of “archival quality materials” and “incentives for enthusiasts”. If we only focus on accumulating data like IA does, it is valuable, but we soak up a lot of spam in the process, and that creates some overwhelming costs.

    The materials aspect generally means pushing for lower fidelity, uncomplicated formats, but this runs up against what I call the “terrarium problem”: to preserve a precious rare flower exactly as is, you can’t just take a picture, you have to package up the entire jungle. Like, we have emulators for old computing platforms, and they work, but someone has to maintain them, and if you wanted to write something new for those platforms, you are most likely dealing with a “rest of the software ecosystem” that is decades out of date. So I believe there’s an element to that of encoding valuable information in such a way that it can be meaningful without requiring the jungle - e.g. viewing text outside of its original presentation. That tracks with humanity’s oldest stories and how they contain some facts that survived generations of retellings.

    The incentives part is tricky. I am crypto and NFT adjacent, and use this identity to participate in that unabashedly. But my view on what it’s good for has shifted from the market framing towards examination of historical art markets, curation and communal memory. Having a story be retold is our primary way of preserving it - and putting information on-chain(like, actually on-chain. The state of the art in this can secure a few megabytes) creates a long-term incentive for the chain to “retell its stories” as a way of justifying its valuation. It’s the same reason as why museums are more than “boring old stuff”.

    When you go to a museum you’re experiencing a combination of incentives: the circumstances that built the collection, the business behind exhibiting it to the public, and the careers of the staff and curators. A blockchain’s data is a huge collection - essentially a museum in the making, with the market element as a social construct that incentivizes preservation. So I believe archival is a thing blockchains could be very good at, given the right framing. If you like something and want it to stay around, that’s a medium that will be happy to take payment to do so.