not the country or the triangle :)

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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Well with tametsi some of the boards don’t have homogenous shapes. Some of them do, but with others you might have a mix of rectangles and squares, triangles and hexagons, or octagons and rhombuses. I actually misremembered the amount of shapes there are. I had to go on google images to confirm how many shapes are in the game.

    They’re pretty similar, but Tametsi has less rules than Hexcells, apart from one rule where the tiles have different colors and it’ll tell you the total amount of mines as well as the mine counts for each color. Hexcells and its sequels have some brutally difficult levels themselves, but the thing with Hexcells is it uses its “rules” a lot more frequently, and it does allow room for error. In Tametsi you can make errors in the levels, but you cannot make a single error if you want to actually mark the level as complete. IIRC in Hexcells you can make three errors.



  • I’d much prefer a sequel, but a reboot to L.A. Noire would be just as welcome. Not only would the graphics be top-notch considering what we’ve seen lately with the Mafia remake set around the same time period, but I feel like Rockstar would be able to learn from some of the more glaring mistakes and improve heavily.

    Notably, the whole interrogation mechanic has some glaring flaws with what the interrogation options are called, and in how it chooses to tell you whether you got an answer right.









  • “Open world” puzzle games. What I mean by that is that you can go and solve any puzzle you like in the world. Nothing is linear. If a puzzle stumps you or has you frustrated, you can always leave and go try another one. The last good one I played was The Talos Principle and I’m heavily awaiting the sequel which is supposed to come out this year. Other good ones are the Myst series (the first game is sort of linear in some parts, but the rest are pretty open), Quern, The Witness, The Outer Wilds, and a few others I can’t remember right now.

    Well-produced open world puzzle games don’t come out super often, probably due to how difficult it is to make a puzzle game and now you have to incorporate open world elements into that. For example there are over 138 puzzles in the Talos Principle, and some of the last dozen will probably take you well over half an hour to figure out at minimum on your first playthrough. Makes it pretty niche.

    edit: the Hitman series is also like this sometimes. It’s more of a stealth game but it has puzzle elements. If you’re finding one of the targets difficult to assassinate, you can always leave the area and try to take out a different target.




  • You’ll find all sorts of maps in defrag. Lots of them are “race” style maps, but some are obstacle courses, others are puzzle maps, there’s even a few with stories. Lots of people also like to race on the official maps, like on CTF maps showing how fast they can capture a flag given unlimited ammo and time to practice. I even saw a horror map once. They are all anchored by the whole “go fast and get a good time” thing though.