Ultima Ratio Regum is an interesting thing. It’s more of a culture generation experiment than a complete game. It procedurally generates detailed designs for basically every item around you, which will vary depending on which part of the world you are, whether this place is rich or poor, etc. For many things it generates a close-up image, in what can basically be called ASCII+ art (images which still use traditional roguelike console-like engine, but are drawn with colored rectangles and triangles, so it’s not literally ASCII)
Ultima Ratio Regum is an interesting thing. It’s more of a culture generation experiment than a complete game. It procedurally generates detailed designs for basically every item around you, which will vary depending on which part of the world you are, whether this place is rich or poor, etc. For many things it generates a close-up image, in what can basically be called ASCII+ art (images which still use traditional roguelike console-like engine, but are drawn with colored rectangles and triangles, so it’s not literally ASCII)