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Joined 1 year ago
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Cake day: June 4th, 2023

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  • The need for decentralised identities stems from the same problem you are describing in your second paragraph. A decentralised identity would imply that your content will also stay if the instance goes down. I don’t really know however if there is a feasible way to implement this. An easier solution to me seems to be to enable account backups that can be used to recreate your account on a different instance.





  • I think it is a combination of multiple things.

    The game is just too big for me. I have spent roughly the same amount of time on totk as I did on botw, but there is so much left to do.

    Then, 2/5 of the world (the surface) is recycled which removes some of the joy of exploring, although I was pleasantly surprised by how different it was. Another 2/5 of the world (the depth) just aren’t that appealing to me. What made me enjoy exploration in botw was constantly seeing something on the horizon that piqued my interest, which just doesn’t work if the world is super dark.

    Lastly, I am not really the creative type. I don’t get much joy out of building cool stuff with ultrahand, and other than that the gameplay is largely unchanged from botw, which made it feel a bit stale. For example, I really think they should have overhauled the combat mechanics more. Even in botw combat felt rather simplistic, and after another 100 hours of the same it got really boring.





  • The only game from the SNES era (or before) I have played so far is super metroid. That game was a lot of fun though and I really enjoyed the exploration there. Other than that I have played the remake of link’s awakening, but I have an inkling that it may have been easier than the original?

    I have actually played through a link between worlds without realising just how heavily it is inspired by alttp.





  • The 3D Zeldas rely a lot less on aimlessly wandering I think. And up to this point I was actually delighted at how easy it was to find the next objective, it just seems now that the side content is kinda necessary due to the difficulty. In a sense that is a nice thing because it makes finding heart pieces more rewarding, but it also makes it less appealing to those that want a bit more of a guided experience. Personally, I really love exploring in games, but only if I am absorbed in the game world and atmosphere. So far, a link to the past did not achieve this for me.




  • Thanks for that link, I do think part of why the guide seems tedious is figuring out where things are in the game world and I vastly prefer just checking out the places with a map

    Edit: wow, I just realised the map even lets you select which items you have picked up and then displays which places are actually accessible, that is extremely neat! I think this is the tool that will save this playthrough lol