nutlink@beehaw.orgtoGaming@beehaw.org•Star Citizen costs exceed Cyberpunk 2077, GTA 5, and RDR2 combinedEnglish
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1 year agoThey also scaled from a handful of people to several hundred employees over multiple offices around the world. Scaling up like that isn’t cheap compared to a dev team that’s already established. The Squadron 42 leak last year looked pretty damn good too. Still, all in all it’s starting to border on the absurd with how much money they’ve made vs their output.
In Dark Souls 2 the weapon durability was cut in half at 60 fps compared to 30 fps as well. They did eventually patch it though.