The game is probably CPU bound not GPU bound, based on past bethesda games. If that is the case, decreasing the resolution will not necessarily increase the frame rate a proportional amount.
The game is probably CPU bound not GPU bound, based on past bethesda games. If that is the case, decreasing the resolution will not necessarily increase the frame rate a proportional amount.
I think battle royale in general was the halo killer.
Both because Fortnite and Apex Legends have I think occupied the attention of Halo’s traditional playerbase and age range, and because the Halo dev team spent some time chasing the battle royale format and wasted time and energy on that during infinite’s development, IIRC.
I believe that is correct.
Not quite the case.
When a user on instance B subscribes to a community on instance A, instance A begins to send in real-time the posts and comments of that community to B, which keeps a local copy of that community.
If instance B has 10 active users subscribed to that community on A, they’re all loading it from instance B. The end result is instance A only had to share each piece of content once with instance B, and instance B further shares it with the ten local subscribers, reducing the load on instance A.
The only exception is when instance B only has a single subscriber to instance A’s community, in which case replicating the entirely of the community is more work then that user just browsing it directly on instance A.
Tl;dr it’s most efficient for a large Lenny instance if most of its active users are on other instances.
If a large corp wants to do what you’re suggesting, they don’t need to launch a big announced project.
They can spin up a federated instance with just one user and no references to who owns it, then have patsy accounts on other instances subscribe to their instance and get all the data they want sent to their semi secret instance.
It would be very difficult to identify this in a large, healthy federation with tons of users and lots of small personal instances.
Super cool approach. I wouldn’t have guessed it would be that effective if someone had explained it to me without the data.
I’m curious how easy it is to “defeat”. If you take an AI generated text that is successfully identified with high confidence and superficially edit it to include something an LLM wouldn’t usually generate (like a few spelling errors), is that enough to push the text out of high confidence?
I ask because I work in higher ed, and have been sitting on the sidelines watching the chaos. My understanding is that there’s probably no way to automate LLM detection to a high enough certainty for it to be used in an academic setting as cheat detection, the false positives are way too high.
Mostly I am depending on reverse proxy yes.
Otherwise there’s not critical data on the box that could cause a problem for me if the server was owned and everything exfiltrated. Worst case if I had to completely wipe the box it would be annoying but not worse then that.
Raspberry Pi 4 running home assistant
Intel NUC running frigate and a minecraft server
Custom built PC (i3-10100, 16gb ram, GTX1070 for transcoding. 24tb array with two parity disk, 2x 3tb ssd’s in array for docker, os, etc) with quite a lot of storage running Unraid, which is my media server, backup server, and now my lemmy server.
Network is a mikrotik Hex S router and a netgear gigabit switch, with 1gb fiber internet. 2 Ubiquity AP’s for wifi in the house.
Based on your played games you would probably all enjoy World of Warships. It’s F2P, possible to play and enjoy without spending money (though of course spending money does allow you to get more stuff), has deep gameplay and large learning curve but matches are all less then 20 minutes.