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Joined 1 year ago
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Cake day: June 6th, 2023

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  • not reading any currently, but I’ve just recently bought AI Somnium Files sequel and Root Double.

    Root Double is particularly exciting because it’s directed by Takumi Nakazawa who co-wrote the Infinity series with Kotaro Uchikoshi. Takumi also is a scenario assistant for AI Somnium Files nirvana initiative.


  • I’m actually excited for this.

    Not expecting much of the latest AAA games being ported over, but excited for older games, that are either broken when Mac abandoned 32-bit, or titles that could have been ported over but didn’t because Apple didn’t care much about gaming.

    Also I wonder if this porting toolkit could help with the development of emulators. Citra had issues with Mac, and even now OpenEmu is having issue with the shaders.


  • why would developers spend time making a native port when this is free and It Just Works

    Sadly it’s not. IIRC:

    First, the main part of this toolkit is to create an automated translation from DirectX 12, including the metal shader equivalents. However since the instructions / shades automatically generated, they are highly inefficient. Thus, they perform sub par (low framerate, buggy), and require developers to polish them, optimize them according to the machines. But large part of the job is done for them, at least for testing.

    Second, currently, in order to run those games, you need to download the exe file of the game, download dependencies, and run many commands manually from terminal, it’s not user friendly at all. Also, it requires user to buy the Windows version of the game in the first place, thus the need to download windows version of steam, etc, etc.