I don’t mean Zelda: Tears of the Kingdom style “this game kind of asks to be broken and have its puzzles circumvented as a feature” stories, but more stuff like:
-
playing GTA while obeying all the traffic rules
-
playing Fortnite as a pacifist like in that one John Green youtube series on Hank Green’s gaming channel
-
a group inventing its own rules within a multiplayer game
-
driving around the race track backwards
-
collecting all the cabbages in skyrim and storing them in your house and having that be the only goal you care about
-
playing single player games as multiplayer ones
-
playing games that aren’t in a language you speak, and trying to understand it and its story and mechanics
-
playing a game with a wacky or unintended controls setup
-
self-assigning extra goals, like achievement hunting in ye olden days before achievements/trophies in the modern sense were a thing
And anything else along those lines.
Or your own personal speedrunning stories, too, especially if they’re funny, even though speedrunning has become its own big meta-game thing at this point, so most speedrunning is speedrunning done correctly/as intended in a way. Have any of you done speedrunning “incorrectly” somehow?
There’s this old game called Shootmania Storm that died off super fast because it had some serious problems. The main game mode was basically a small scale battle royale with an instant-kill field that closed in on a capture point when one of the players captured it. The developers clearly intended the game to be a no-randomness purely skill-based game. The kill field’s speed was carefully set to be just slow enough that if you bee-lined straight for the center it wouldn’t catch you.
So anyway I modded the server I hosted so that the instant-kill field’s speed was set randomly anywhere between “immediately kills anyone not on the point” and “doesn’t move at all”.