EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agoMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-linkmessage-square107fedilinkarrow-up1157
arrow-up1157external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comEfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agomessage-square107fedilink
minus-squarethegameoverguy@lemmy.worldlinkfedilinkEnglisharrow-up24·1 year agoI just want to know why everything has to be open world today. It seems like developers are just constantly increasing scope and making games almost too big now.
minus-squareLund3@beehaw.orglinkfedilinkEnglisharrow-up14·1 year agoI can assure you it’s not the developers changing the scope…
minus-squarebigpphaver@lemmy.fmhy.mllinkfedilinkEnglisharrow-up5·1 year agoEasier level design. I wouldn’t be surprised if 99% of open world games just had their landscape generated and then slightly tweaked afterwards.
I just want to know why everything has to be open world today. It seems like developers are just constantly increasing scope and making games almost too big now.
I can assure you it’s not the developers changing the scope…
Easier level design. I wouldn’t be surprised if 99% of open world games just had their landscape generated and then slightly tweaked afterwards.