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Cake day: June 9th, 2023

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  • Somehow, even though I felt like I was following all the tutorial advice in the demo about how staggering worked, battles were taking an incredibly long time to finish.

    I’ll admit the original had somewhat dumb writing at times, but it made up for it in snappy pacing, not having you linger on any one moment. The most fantastic moment of the original was zooming straight from the city overview down into the train station for instant action. For the remake, they seem to overload on nostalgia in order to take a 3-second shot in the first game, and wind it through into a 30-second orchestrally-scored scene; imo even going so far as to ruin that opening shot.






  • I feel like World unintentionally offered a better experience with the Defender set. I guess it was brought in to help people “fast forward” to Iceborne content. But I was appreciating it even just for playing through the main game. I would use Defender weapons, with no Defender armor, dealing far more damage than I should have at that point in the game, and monsters still took a good 15 minutes; about as long as I would ever want a fight like that to take without getting seriously bored.

    If I ever return to try Rise, I’m a bit worried that it will feel grueling.



  • I have awareness as that one, but same issue as Insurgency as I mentioned; people who try to engage with the enemies will give away their position to the incredibly idle players, who then have a strong surprise advantage since the swamp has so many places to hide.

    It doesn’t help that I’ve heard the developers have a somewhat toxic relationship with their playerbase.



  • I’ve been listening to some choice tracks from Final Fantasy XIV, mostly from the big epic finales. I probably should be excited for XVI, but I just reaaally don’t trust the action JRPG setup.

    However, an even better soundtrack to me is Ori and the Blind Forest, as you mentioned - it has some epic bangers to it, but it’s also an incredible soundtrack even for the calm, peaceful tracks playing while exploring.

    Credit to Nier Automata for what it’s worth…there’s some tracks I really like in there on their own, but…I honestly feel like those really good tracks just don’t often fit the gameplay. They have some hard-hitting vocal tracks playing while 2B is wandering the city or standing around, and it really warps the feel of the pacing. I mention it because it’s just an interesting example to me of “good music” not actually fitting as a soundtrack.


  • I feel like as I get older, I prefer action games that reward strategic placement and high level decisions, rather than the precise millisecond actions.

    Things like bunny hopping/sliding in Apex, lean spamming in R6S, etc, tend to make most shooters unappealing to me. Even a game like Deceive Inc has the general idea of stealthy strategy, but in the end all that matters is landing headshots.

    Theoretically, this would mean I’d like “realistic” squad warfare FPSes, but those aren’t really aimed for fun. Mostly I’d like an arcadey shooter with movement abilities, but one that has you make decisions between offense, movement, defense; not spam multiple at once.