recent: tears of the kingdom, or as i like to call it botw 1.2, its the same thing all over again just with one or two added gimicks, the open world is dead, npcs are boring and nintendo just got away with it like that
not so recent: i cant stand persona 5, joker and his entourage are annoying teenagers, the time management is a horrible gameplay addition and the artstyle is just a visual overstimulation
with that being said,~~ plz dont kill me~~
Red Dead Redemption 2. Everyone goes on about how awesome it is, but I just found the story and gameplay really slow and dull.
My friends love it, but two hours in, I just feel worn.
Then I just drop it and never look back.
Can’t get it to stick.
RDR2 suffers heavily from the same problem as GTAV’s single player mode: it’s a movie posing as a video game and both aspects suffer for it.
RDR2 would have been great if it was just the part where you wander around tracking critters and collecting flowers and playing cowboy dress-up, but the game really doesn’t want you to do that. Not to belabor the point, but between how unpredictable the connection between “interact with item/character X” and “start mission with character Y” can be and the game’s tendency to fail missions the second you go off-script, RDR2 often felt like it was directed by someone who actively resented the concept of player agency.
You articulated my issue with it perfectly. In theory it was this amazing open world with tons of player freedom, but the minute you engage with the actual story at all you have no choice in anything. There was one quest where I HAD to rescue Micah and kill a butt load of people which really annoyed me given I was going for a white hat run.
There‘s this great video essay that basically agrees with you. Rockstar want to create these cinematic narrative experiences but that does not mash well with their concept of an open world.
Rockstar has been moving that way in general for years. They get so focused on the immersive and sim stuff, they forget that they made their name on over-the-top chaotic fun. Everything from GTA4 onward suffers for it, other than RDR1 that struck a decent balance between the approaches.
Same here. It was so frustrating trying to play it.
Here’s a pretty awesome looking intricate and interesting world. No, you can go over there. Or there. Or do that
My main grip with this game is how slow ans cranky everything feels. I miss the arcade feel of RDR1.
I‘m with you. I don‘t get why so many people praise the story and the gameplay.
The mission design is very disappointing. You have this beautiful open world with so many systems that you can interact with. It can be fun to just start some shit and watch the chaos unfold. But the second you start a mission, everything is scripted and like on rails. You have no real freedom whatsoever in how you want approach a mission. The missions are also not challenging in the least (apart from some jank here and there). It‘s mostly just one turkey shoot after another.
Story spoilers
The story is not all that great. It‘s just not believable that anyone sane would stick so long with a gang leader who does not make a single good decision and clearly goes more and more off the deep end. It is also too long and overstays its welcome by tens of hours. Especially the whole Guarma chapter is hot garbage and would not have been missed at all if it weren‘t there.
I made it through to the end. I had to see for myself where they are going with the story. But I was kind of glad when it was over.
I wish another studio could license the world that Rockstar created and make a game that is actually good. But that is never going to happen.
This will be an extremely hot take for some: Almost all recent online games are complete garbage that solely exist to make profit and create addicted user bases and they hurt what videogames truly are, a revolutionary and interactive form of art.
I’ll probably get roasted for this but… Pokemon. It just seems like endless copy/paste and might be one of the laziest game franchises I’ve ever seen. I’ve really tried to get into them. I was there when the Pokemon cartoon started, I saw it rise to the phenomenon it is today, but damn if it isn’t the most boring grindfest ever.
it doesnt just feel like copy paste, thats quite literally what they are doing, there is plenty of evidence online to show that they do but hey, if you can make whatever low effort thing you want and people still buy it why bother trying?
There’s no problem with copy/paste, games do that all the time (look at portal, most of that game is reused half life 2 assets). I think the problem is that they’re just not doing anything interesting with the games. If the games were good it shouldn’t matter if the Pikachu model is reused or made from scratch.
That’s a very common complaint for the last, hell I don’t even know, 20 games or whatever.
Same here, I’ve tried to get into pokemon so many times but I just don’t get it. The games just look so lazily made too
They get away with the copy-paste because the combat system is fundamentally extremely solid.
The good thing about this is that programming-savvy fans have been creating free fan-games based on the formula for the last decade or so. As with any fan-made content the quality is extremely variable, but I have found some of the newer releases to be genuinely good games, better than anything GameFreak has put out in the last 20 years. Pokémon Unbound is a personal favorite - if you enjoy the fundamentals of the Pokémon games but feel the lack of creativity and puzzle-solving in the official releases I would suggest giving them a look.
Every game after Black and White is copy paste garbage, but everything before that is pretty damn good.
I do agree that it’s the same thing recycled over and over.
If anyone does want to play them again, I highly recommend emulating them and accelerating the emulation to 2.5 or 3x speed. Makes it much more tolerable.
The pokemon fan games have been way more inventive than the mainline games for a while now. I just recently have been getting into pokemon infinite fusion and it’s FANTASTIC
I so badly want to play infinite fusion but I cant seem to get it to work, it crashes everywhere I’ve tried to play :(
Didn’t play Skyrim at the time and the two times I’ve tried to get into It didn’t really click for me. I understand why people like It, mayo give another try sometime
Oh thank god, I came here to say Skyrim and was afraid of being the only one.
I should have liked it. Absolutely loved Morrowind. But just never could get into Skyrim despite multiple attempts and now I’ve given up.
In all fairness, you wouldn’t like it just because you liked Morrowind. The games play entirely different from one another and the story of Skyrim is a downgrade by several margins (though some of the sidequests are awesome).
This is coming from someone who has like 200 hours in Skyrim.
I could never get over the fucking monotone same-voice way every NPC speaks.
Everything about that game felt monotone, to me.
I think about trying again, once in a while, but haven’t yet. They keep releasing new versions at prices I’m not willing to pay for it.
Perhaps try a total conversion, skyrim is basically a mod engine anyway lel
I tried that, but in the end it turns out I found hunting for mods more fun than actually playing them.
I never managed to get far in Skyrim. And even if you like it, I don’t think it’s too controversial to say that it has one of the worst intros for an open world game.
I still can’t make it through any of The Witcher games. Smooth and satisfying gameplay is super important for me to enjoy a game, and The Witcher has always felt slow, clunky, unintuitive, and super menu-heavy. I’m sure the story is great! But I just can’t get past its gameplay.
Same here. I really want to like The Witcher 3, but after trying to play it for 10 hours without feeling any enjoyment, I just gave up.
I adore Witcher 3. That said I’ve always said controlling Geralt feels like driving a boat. God help you for the very few instances that you do platforming.
They added a different control style sometimes after release, didn’t they? I can’t recall the specific difference, but I think I used it for my playthroughs and it was less boat-y.
Even with trying that new control style I still had to go through and download a good 10-15 simple QoL mods just to put up with the game and how floaty and slippery Geralt feels to control
I’m not sure there. I played it several years after release, but I can’t remember one way or the other if there were alternate control options.
I’m playing mainly western RPG’s like that, but I also couldn’t get into The Witcher. The gameplay is fine actually (I played way more clunky games with lots of enjoyment). But somehow Gerald just never clicked with me, causing me never to feel really connected to my character and to what’s happening.
It’s sad because I can notice how good the games are, but I just really cannot get into it.
It took me 3 attempts at starting The Witcher before I eventually got through it. I had just came off of Dark Souls 3 combat, so the combat in Witcher was especially clunky feeling. Eventually I moved into a new home, had nothing else to do, and proceeded to do nothing but play the game for 50 hours until I beat the game lol. I would say the story is worth it, but I agree that its kinda tough to get into.
I tried to play Witcher 3 and the combination of strange camera angles and very “tradional rpg” style icons put me off (the later is a really sad thing to be bugged by but whatever) - the interface for everything just seemed very outdated
However, I now have a PS5 and i believe the PS5 update has huge improvements including to camera angles etc, so I may give it another go.
Any game that has daily login bonuses or a bonus for playing every day. Animal crossing pocket or whatever it is. Pokémon go. A bunch of afk phone games. A bunch of gacha games. It just feels so shallow to me. Like, I’m not being manipulated to play something, I just end up feeling so guilty to lose a streak I’d rather delete the game.
I think this CAN work if you naturally enjoy the game, but don’t want to make decisions about your game plan when you boot up.
I like Deep Rock Galactic. When given 15 mission options, I get choice paralysis, so it’s nice to have dailies/assignments that at least push me into a particular one just to get started.
While not a daily login bonus, the weekly and monthly tasklist of Forza Horizon 5 killed the game for me. It triggered some sort of fomo and I would rush in every week to grind the new tasks/events. That burned me out very fast, so I could not enjoy the rest of the game.
Didn’t see anyone else mention it, so I’ll say MMOs. Pretty much all of them. WoW, FFXIV, Guild Wars 2, Star Wars one (can’t remember the name). I really like the idea of MMOs, having a huge shared world that feels alive, tons of lore, epic quests, but I just find the gameplay loop so boring. They just feel like endless busywork to me.
Diablo and Diablo-style games like Torchlight. Every time a new one comes out a few of my friends get excited and I’ve been convinced to try it again, but I think I’ve learned my lesson finally and I have skipped Diablo IV.
Glad to hear I’m not the only one. Something about the isometric/top-down ARPG genre has never clicked with me, and I really can’t figure out why. I’ve tried torchlight, every diablo (except 4), path of exile - I end up bouncing off of them after a week or so and just lose interest.
It makes even less sense when you consider I can sink 300+ hours into Souls/Elden Ring or Xenoblade… Something about the format just doesn’t work for me, I guess.
Diablo and Diablo 2 robbed years of my life. I just can’t get the same enjoyment out of any other game of the genre. I legit tried to give D3 a try… it was nothing the same… not even close.
I don’t why Diablo and D2 were so damn good (IMO) and why the others just aren’t.
RTS games have similar problems for me too… I played C&C and Starcraft a lot… there’ve been no other RTS games that I can even tolerate. Even going back and playing the C&C remaster… It’s just better even though it’s laden with old game QOL issues.
Souls games.
I like difficult games but I just don’t enjoy the gameplay of Souls games. They feel sluggish and repetitive.
Monster Hunter. It’s just so painfully slow and boring. Combat just feels clunky.
The Witcher 3.
It just feels so generic and suffers from one of the things I hate the most about rpgs. Endless sidequests that have nothing to do with the main quest.
Cyberpunk 2077. The first part was really enjoyable. Then you get to the open world part and it suffers from the same issue as the Witcher above and also has fiddly levelling up/skill tree. Also it’s overwhelming. You’re on a mission. The phone calls. Sone rando wants you for a job. Start job. The phone calls. There’s an out of control ai taxi…repeat. Just too much information at once and mostly for stuff unrelated to the fact your character has a very personal and important mission.
Survival/Builder games I find incredibly boring.
It felt like a chore. All the time I felt like “am I supposed to be having fun?”
Witcher 3 felt more like “I have sex and you should know about it” the game, to me at least
Honestly, Stardew Valley for me. I’ve tried it a couple times and it just didn’t work for me. I wanted to like it, and I like the idea of it, but in practice, I hated the time management aspect and not being able to just run around and do as much as I wanted in a day (I haven’t played on PC with mods; I know there’s at least one or two that let you change that). I also hated the fishing. 🙃
There’s one opinion that I’ve been afraid to say out loud forever because people are so passionate about it… Disco Elysium. I love rpgs and I love choice-based, narrative-driven games. But there were two main things which drove me crazy:
- I really didn’t like the writing. Honestly it felt like some fresh English lit major suddenly discovered big words and angst and went crazy with it. It was really cringy to me.
- I didn’t like the false paradigm of choices in terms of world views and beliefs, when the game very clearly sets them all up to suck. With a strong preference for communism. Like when you try to be measured and moderate the game actively negs you for being weak. Why give me the choice when you’re just going to punish me for it? And what if I have some anti-capitalist beliefs but don’t want to kill the landlords? It was just so extreme and off-putting.
For me botw was that game. I didn’t like the gameplay and many aspects of the game design. In contrast, I’m enjoying totk a lot more. It improved on a few aspects I didn’t like and the gameplay feels closer to what I want in a Zelda game. Overall I’d still prefer them to go in a different direction with the series though.
But in general, I’m not a fan of a lot of currently popular elements. I don’t need big, open worlds with a lot to do, that just gives me FOMO. I don’t want to build and manage stuff, and make a lot of decisions in my adventure game, I just want a good story and fun traversal and combat. And I don’t need 50+h of gameplay, I don’t have that much time and I usually start burning out after the 20h mark anyway.
honestly most competitive multiplayer games like league (stretching the definition of everyone loves I know). I just have a hard time learning the game when I feel like I’m dragging the team down