The soundtracks from NieR:Automata and NieR Replicant are definitely my favorite of all time.
Halo: Reach and Halo 3: ODST are also very good.
he/him but also any
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The soundtracks from NieR:Automata and NieR Replicant are definitely my favorite of all time.
Halo: Reach and Halo 3: ODST are also very good.
which faces scaling issues because each instance joining the network is supposed to replicate the entire Matrix network
Makes sense, after all matrix multiplication is O(n2).
If you’re not playing hand-held, make sure your TV is set up to minimize input delay (usually called “game” mode or something like that). An extra few tens of milliseconds of lag can make a game like Hollow Knight unplayable :(
My two favorite Emacs jokes:
Can you imagine a world where a program originally designed to manipulate documents was extended through a highly dynamic, kind of half-baked interpreted language to the point of underpinning almost every application you interact with on a daily basis and using an order of magnitude or so more resources than are actually necessary?
Loot is great when it’s unique, or at least rare. Unique weapons and lore items in Dark Souls come to mind.
But yeah, loot that just fills up your inventory (or worse, your equip load) until you go sell it is just Worse Money.
RDR2 suffers heavily from the same problem as GTAV’s single player mode: it’s a movie posing as a video game and both aspects suffer for it.
RDR2 would have been great if it was just the part where you wander around tracking critters and collecting flowers and playing cowboy dress-up, but the game really doesn’t want you to do that. Not to belabor the point, but between how unpredictable the connection between “interact with item/character X” and “start mission with character Y” can be and the game’s tendency to fail missions the second you go off-script, RDR2 often felt like it was directed by someone who actively resented the concept of player agency.