Don’t all mastodon accounts have RSS feeds?
Game dev and Linux user
Don’t all mastodon accounts have RSS feeds?
Some people want some sort of suggestion system. I figure as long as it’s an opt-in choice, why not? Gives people what they want and makes the ecosystem more enticing. And at least it’s an algorithm that’s transparent rather than one controlled by a large corporation.
Distance is an arcade racing game with a neon cyberpunk aesthetic. And the main campaign has elements of horror.
It’s one of the most unique games I’ve played - it’s almost more of a platformer than a racing game. And the main campaign is worth the asking price alone, but there’s 2 other campaigns, a bunch of standalone maps, a level editor with workshop support, a random track generator and multiplayer. Even as someone who really doesn’t care for racing games, I absolutely adore this game, and it’s criminally underrated.
If you’re subscribed to a kbin community, you can browse it in jerboa.
Yep
Talos principle 2. The first one was amazing. It’s also kind of funny to me that croteam pretty much only made boomer shooters, and then threw out one of the most philosophical puzzle games I’ve ever played. It’s like if after the transformer movies, Michael Bay decided to make 2001 a space odyssey, and then went back to making mindless transformers movies.
Oh, those were civilians…
This fits a lot of games lmao.
Nier Automata, Soma, The Talos Principle…
I think Stanley Parable in a way is kind of about this idea. In the museum ending the female narrator tells you to stop the game, that if you play the whole thing and get every ending, you’ll only see it as what it is: a series of paths and sequences laid out and planned beforehand. By stopping at one or two endings, you preserve the game’s illusion of free choice.
Ultra Deluxe kind of confirms this idea too. The narrator tries to get back that feeling of playing for the first time, and not knowing what choices are available to you, but ultimately fails.
I’ve so used to the terminology though that I’m probably not gonna change it. It’s kind of a weird thing games have though, with movies or books you can just say you watched or read it, and it’s usually implied that you finished it. But that’s not always the case for games, you can play a game but might not ever finish it, or the game might not have an ending. Or it may have multiple endings - does doing one ending count? Or do I have to do all of them? Or is it nier automata, and I have to do 6 of them?
Don’t really have a conclusion to this, just think it’s interesting.
I love how the main half life games have never had a sniper rifle. There’s not really a reason for them not to, there are even sniper enemies, it’s just kind of a staple of the series at this point.
I totally agree that there’s way too much focus on combat in a lot of games, especially triple-a releases. I love a good fps but I also appreciate games that manage to be engaging without using violence. Portal, Antichamber, The Stanley Parable, Event[0], and Distance are a few that come to mind.
I’m usually not a fan of horror but there are a few I really enjoyed.
SOMA is worth playing for the story alone, especially if you liked amnesia since it’s made by the same team.
Omori isn’t a traditional horror game but it’s really good, and gets really terrifying at points.
Distance is an underrated gem. It’s not really horror, it’s an arcade racing game, but the main campaign does some really cool stuff that I think qualifies it.
I played spec ops knowing what I was getting into, I wish I could experience it blind. I can’t imagine how much that would fuck with me.
If that’s the case for Lego island, I can’t imagine how many programs windows has code for.
By chance I ended up playing journey with only one other person. We got separated at one point and I thought someone else connected, but at the end it only showed one name.
I loved Talos Principle too, really excited for the second one.
Tbf I think the way its federation works is inherently incompatible.
I could be entirely wrong though