Game dev and Linux user

  • 3 Posts
  • 35 Comments
Joined 1 year ago
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Cake day: June 10th, 2023

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  • Distance is an arcade racing game with a neon cyberpunk aesthetic. And the main campaign has elements of horror.

    It’s one of the most unique games I’ve played - it’s almost more of a platformer than a racing game. And the main campaign is worth the asking price alone, but there’s 2 other campaigns, a bunch of standalone maps, a level editor with workshop support, a random track generator and multiplayer. Even as someone who really doesn’t care for racing games, I absolutely adore this game, and it’s criminally underrated.




  • Talos principle 2. The first one was amazing. It’s also kind of funny to me that croteam pretty much only made boomer shooters, and then threw out one of the most philosophical puzzle games I’ve ever played. It’s like if after the transformer movies, Michael Bay decided to make 2001 a space odyssey, and then went back to making mindless transformers movies.




  • I think Stanley Parable in a way is kind of about this idea. In the museum ending the female narrator tells you to stop the game, that if you play the whole thing and get every ending, you’ll only see it as what it is: a series of paths and sequences laid out and planned beforehand. By stopping at one or two endings, you preserve the game’s illusion of free choice.

    Ultra Deluxe kind of confirms this idea too. The narrator tries to get back that feeling of playing for the first time, and not knowing what choices are available to you, but ultimately fails.


  • I’ve so used to the terminology though that I’m probably not gonna change it. It’s kind of a weird thing games have though, with movies or books you can just say you watched or read it, and it’s usually implied that you finished it. But that’s not always the case for games, you can play a game but might not ever finish it, or the game might not have an ending. Or it may have multiple endings - does doing one ending count? Or do I have to do all of them? Or is it nier automata, and I have to do 6 of them?

    Don’t really have a conclusion to this, just think it’s interesting.




  • I totally agree that there’s way too much focus on combat in a lot of games, especially triple-a releases. I love a good fps but I also appreciate games that manage to be engaging without using violence. Portal, Antichamber, The Stanley Parable, Event[0], and Distance are a few that come to mind.