Currently in love with all things fibre!

Trying to be the single crazy person bringing the unbridled fun of spinning yarn, crochet, and weaving to beehaw. I’m by no means an expert, just overwhelmingly passionate about all things wool. Toss questions my way, I’ll do my best to answer. :)

  • 0 Posts
  • 11 Comments
Joined 1 year ago
cake
Cake day: June 10th, 2023

help-circle




  • I’m with you on Persona 5. My favourite in the series is Persona 2. Plays like complete ass but some of the best writing I’ve seen in a videogame. So it balances out. Then Persona 3 came out and they changed direction with the games, and… Well, I guess it makes more money and being told you’re the best is a lot more fun than the weirdness of early persona.

    Weirdly enough, I could never get into Stardew Valley. Whenever I play it, the path to complete optimisation is just so annoyingly clear. Something ALWAYS needs to be done to be optimal. So I always feel like I’m not doing it right or I’m falling behind. My personality just does not work with Stardew Valley even if I really truly want it to.


  • I agree with this whole heartedly. I think the issue, remote or at work, comes down to the fact that it isn’t the workers making the choice, but their boss. For me, I don’t do tech work, so I have to go into work because I’m legitimately doing work with my hands. And I like it that way. I know that if I had to work from home, I would become miserable QUICK. That’s just my personality.

    But the choice is made from up high, from people who don’t give two shits about the workers. As with all things.



  • Exactly my point. The first pokemon games you play generally feel so much more exciting because of the novelty of the world. Exploring the world, finding cool little secrets, it’s genuinely fun that first time round.

    For all the complaints about Pokemon tutorials, they are a minority of the actual issues. But a good representation of the fact that Pokemon refuses to break “tradition”. Think about the world design of Pokemon. Like, genuinely think and compare each of the maps and regions. And they’ll honestly start to blend together. Even Alola, which imo had the best designed world, aesthetically, blends in to the rest of the world.

    And the issue is, when they DO break the mold. It’s fucking fantastic. Area Zero, the Megalopolis from Su/Mo, the Distortion World. All fantastic zones that are relegated to the 11th hour and then barely brought up again.

    Once you’ve explored one Pokemon game, you’ve probably explored them all. And that’s pretty egregious considering the main draw of Pokemon is exploration.


  • Honestly, this might be a bit of a hot take coming in. But I don’t think the lengthy tutorial is the actual issue when it comes to modern Pokemon games. Plenty of games have very slow openings, monster hunter is the first that comes to mind.

    I think the issue is that the game doesn’t actually have any depth behind the initial tutorial. Once you know how to battle, catch, and level up, what more is there? Barring competitive play, the basic mechanics are the entire game.

    Legends was a breath of fresh air, because you did have to explore and learn about the world and Pokemon in order to succeed. Even if it was incredibly minimal.

    If anyone is still reading this, my recommendation for a game that scratches the deep mechanical and monster collecting itch would be Monster Sanctuary. The story is thin on the ground, and the designs themselves can lean on the simpler side. But my god, I haven’t seen an equal when it comes to team building or strategy. Genuinely fantastic.