Like 3-4 people put together a better Battlefield game than DICE ever did, with up to 127v127 fights, community servers on top of official quickplay, and a $15 pricetag. It’s insanely good and this shit doesn’t even feel like it’s in early access.
Like 3-4 people put together a better Battlefield game than DICE ever did, with up to 127v127 fights, community servers on top of official quickplay, and a $15 pricetag. It’s insanely good and this shit doesn’t even feel like it’s in early access.
That’s the good part about CoD once you get a handle on it, you’re always unlocking something or making progress and time never feels “wasted” even if you’re doing poorly.
Unfortunately, the UI this time around is really bad and makes it unnecessarily hard to understand.
Meh, Blizzard I doubt Blizzard’s franchises are all that important to Microsoft, knowing that King and CoD are the real draws to the deal.
Regardless, Overwatch 2 is still the 11th most-played game at least on US Xbox so I’m gonna say “dead” is a stretch.
The enemy of my enemy is also my enemy.
I’d recommend LEGO City Undercover as well. Imagine LEGO GTA and you’ve pretty much got the gist. Very fun playing with my wife on the Switch, but I’m sure it’s got a much better framerate on PC.
Out of curiosity, what is your stance on games like Call of Duty where they’re only always-online in one platform? Since 2019, CoD campaigns on PC require an internet connection, but there’s no such requirement on console.
Not when there’s competition that drives improvement across the comparable choices. Personally, I see this deal as a good thing long-term because it would force Sony to continue actually competing after having been complacent the entire PS4 generation. Most of the potential downsides stem from Microsoft owning Call of Duty and being able to bend it to their whim, but people here should know better than anyone that having alternatives to a massive, increasingly shitty product is a good thing, and Sony will be busting their ass to get one up, running, and popular prior to that 10 year deadline.
Unfortunately, people keep buying the games so they have no incentive to change it.
This in VR with a racing wheel was insane. Not for the light-stomached, but it was an amazing experience.
The fact that this is the state the franchise is in is precisely why I won’t be playing it any time soon. I don’t want to completely reconfigure my gaming setup to accommodate moving my bedroom PS5 to my desk to play long story titles like this, so I get to play the waiting game instead. Bonus points if they go for secondary Epic exclusivity, because the HITMAN III launch was such a disaster on PC that I’d really rather not buy anything else from there.
It’s just an unnecessary hassle and, as someone who only recently got into the franchise with XV, it’s actively preventing me from bothering to really stick with it instead of just playing another Yakuza or something.
Edit: Like I’m sure it’s not an issue for 90% of people but I literally cannot be assed to go out of my way just because they chose not to make it convenient.
Really just shows how little people have actually been paying attention. The names suck but it’s really not that hard to differentiate.
At this point they should just name their next consoles Xbox 11 and Xbox 11 Lite or something. It succeeds in making their number higher than PlayStation’s (as was the goal of the 360 back in the day), it coincides with the current Windows version to signify that recent Xbox platform unity, and most importantly, it solves the problem of consumers having to think beyond “bigger number means better.” And then please don’t fuck it up by making the next Windows named something other than 12.
I didn’t even think, I just used the same as my reddit one.
Which is fine, I have 99 on everything else, being just gk would be weird.
Because it’s a Microsoft phone, not because it’s a bad idea.
Half-Life is a unique case where there’s not really a best way to play tbh. There’s the pre-Steam version with 90s-era features like view roll, there’s the modern Steam version that loses those and introduces the exploding crowbar corpse bug but has more modern stuff like proper widescreen and support for the HD models from the PS2 version, the PS2 version has all of the HD models as well but also includes bonuses like animated health dispensers and Decay, Half-Life: Source has a way better flashlight, ragdoll physics, and Garry’s Mod content support, but also ruins the anti-tiling texture system, makes the tentacle boss do no damage, and softlocks at the Gonarch, Black Mesa isn’t perfectly faithful and makes a good many changes but is a fantastic recreation nonetheless and improves on Xen by far, Sven Co-Op officially includes the Half-Life campaign for free so one can play it with friends if they choose, and there are multiple VR versions depending on if you’re playing on Quest or Steam.
It’s all very subjective, I’d say the only definitive thing we can say is that Half-Life Source is the worst.
I agree, that web page is awful and even as a generally tech-savvy person it steered me away from Lemmy. Only joined kbin after reddit banned it and I had a clear “join this thing, reddit doesn’t like it” sign.
While the ideal may be spreading users out across instances and federating, I think the fact is that reddit refugees probably just want to be directed to something popular they can join and get content from without hassle.
Name a more iconic duo?
The upper hand of Facebook getting BTFO. I don’t like mentioning the quote about his Harvard data collection because people post it all the time and it feels overused, but I feel it’s particularly relevant here:
I’d rather we not repeat the same mistake. This time we know full well not to trust him, and I say this as someone with a considerable amount invested in Meta right now.