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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Adding to what @[email protected] says:
    Roguelites like dead cells etc draw inspiration and mechanics from roguelikes.
    The main differences are rogue etc are tile- and turn based in a sense. Nothing moves unless you move.
    And the in depth meta progression in the modern rogue lites wasn’t really a thing in roguelikes.

    I remember in Nethack you could technically remove some monster types permanently and find “bones” of former runs but that’s about it.







  • Speculations are:
    Is the game good?
    Is the game playable?
    Is the game gonna be delayed?
    Is the dlc actually gonna come?
    When? Delayed?
    At what price?
    What scope will it have?
    Will it be worth it?
    Will the story be good enough that you want more of it?

    It seems incredibly silly to me to pre purchase a game that you can play at no additional cost anyway if you have GP solely on the hypothesis of maybe saving money on a dlc that will most likely cost significantly less than the base game.

    You’ll save money on the dlc you know next to nothing about by paying a lot more on the base game.

    Its your money but the idea is absurd to me.



  • Not exactly the same but check out Kenshi. It’s also more like Wasteland than it is like FO but i can’t recommend it enough.

    Post apocalyptic weird low-tech scifi sandbox.

    Important to note, its completely open ended. No story. But quite a lot of stuff to do, factions to keep tabs on, settlements to build and manage, people to recruit… lots of moddability.

    You’ll have to find your own purpose out there.

    Oh and it’s crippling difficulty can be daunting.