The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?

  • peanuts4life@beehaw.org
    link
    fedilink
    English
    arrow-up
    12
    ·
    1 year ago

    Obligate stamina bars/circles for traversal. Just allow me to move at the speed of fun, and definitely don’t make me stand still to recharge when climbing.

    I think it’s telling that death stranding, a game all about traversal, let’s you sprint outright for as long as you want until well after your character’s shoes literally fall off. The stamina bar is more a measure of abuse rather than a limit on your movement.

    • Pigeon@beehaw.org
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      I like stamina bars in many circumstances, but I’ve decided I hate them specifically in life sim games like Stardew Valley, My Time at Portia, and similar - at least unless there’s an easy and fun way to re-fill them. I won’t write them off entirely, I think it can be done well, but in practice in these games they often serve no purpose but to frustrate you.

      • peanuts4life@beehaw.org
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        Good point! How is “my time?” I’ve been thinking of getting it to play with my gf. We really like dinkum.