It’s fun seeing all the builds people do, but I’m more interested right now in what you feel your greatest accomplishment is in this game. Maybe it’s not the most technically amazing moment. My favorite is just a testament to my own stubbornness.

Mine is trying to reach the light root beneath the dueling peaks. I started at the bottom, all out of large blooms. I ran completely out of blooms halfway up. Scaled that puppy by hand in near darkness and barely knowing where my target was. Could I have used a hot air balloon… Maybe. Did I do things the hard way on accident… sure. But I would not be defeated by using technology or following the easy route.

  • surrendertogravity@beehaw.org
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    1 year ago

    Oof, I remember that lightroot…

    I have a similar story of stubbornness, where I hopped back and forth between two floating blocks, slowly ultrahanding them forward and up until I got to a sky island I wanted to explore. Now that I have way more battery, I’ll never do that again! But it was extremely satisfying that the game allowed me to inch my way through the sky like that.

  • Rat@lemmy.world
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    1 year ago

    For me it would be discovering what I think is being dubbed a “recall-evator”, where you take two objects, lift one up with ultrahand, stand on it, recall it, and lift up the other object at the same time. Then you can alternate between them, recalling and ultrahanding as far / high as recall will record. I used it to lift myself over a wall blocked by a puzzle in one of the shrines - it is a bit tedious but very busted.

  • borlax@lemmy.borlax.com
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    1 year ago

    I was in a one of the shrine (can’t remember which) where you are stripped of all gear and items. There was parts to make a vehicle, so I made one and used it to mow down every construct in the place. It took way longer than necessary, and I had some really close calls when I got hung up on a corner, but it worked. It was the cheesiest thing I’ve done so far and it was pretty fun.

    • 404name@beehaw.orgOP
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      1 year ago

      In breath of the wild, I didn’t like the trials/fight shrines. It was too scary. In TotK, for some reason I really enjoy the almost puzzle aspect of clearing the room of enemies. Maybe the little robots are less intimidating here? Or maybe the powers to manipulate give me more confidence than breathe did?

      • surrendertogravity@beehaw.org
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        1 year ago

        I think there’s something really fun about going into this type of shrine, quietly freaking out about getting hit, killing your first construct, then getting great satisfaction from the immediate boost in DPS by fusing their horn with your weapon.

        I’ve also enjoyed them as a nice way to re-experience “powering up”, since I’m close to endgame.