recent: tears of the kingdom, or as i like to call it botw 1.2, its the same thing all over again just with one or two added gimicks, the open world is dead, npcs are boring and nintendo just got away with it like that
not so recent: i cant stand persona 5, joker and his entourage are annoying teenagers, the time management is a horrible gameplay addition and the artstyle is just a visual overstimulation
with that being said,~~ plz dont kill me~~
They have very different approaches to designing worlds. Fallout 3 and 4 have much more tangential and almost self contained wackiness going on that can be tonally all over the place, and FNV tends to be built all in support of a single tone and while it has wacky elements a bit more grounded.
Different approaches. What this means for me is that while I find the Fallout 4 main quest incredibly poorly written, I can largely ignore it because there are so many unrelated tangent stories that I do like a lot, and locations to explore in a kind of themepark of a game world. Whereas FNV doesn’t quite have that themepark level of variety as it is building a world that’s trying to be immersive in support of the main story.