I know most of the Bethesda RPGs have massive mod support, and there’s games like Minecraft that have more mods than anyone can imagine. I would consider those games pretty playable in their vanilla states. Would you say there are any games that were “saved” by modding? Or that are still kept alive by thriving modding communities? What are some of your favorite mods?

  • sionainn@sh.itjust.works
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    Seconding Rimworld, but even without mods it is an amazing game with easily 1k+ hours of gametime. My favorite mods are QoL mods, or ones that add additional flavor to my colonists. If I could only pick a single mod to install, ever, it would be Common Sense.

    Outside of Bethesda and Minecraft, the other one that comes to mind is The Sims. More of a niche following, but for those that love deleting pool ladders, mods are necessary for happiness, flavor, and adding actual challenge.

  • setsneedtofeed@beehaw.org
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    I already answered differently, but I want to put out that the STALKER fandom is held together by mods. There are everything from almost invisible bug mods to an entire standalone mod. STALKER is one of those franchises where modding just seems like such a natural fit to round out the world and it’s amazing how the vast majority of mods intend to support the tone of the game rather than just adding in the whims of the mod maker.

  • jaamulberry @beehaw.org
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    RimWorld. It’s amazing what people can do from QOL to whole new factions or weapons. Amazing and the dev is very helpful during updates to try and not break mod support. Just blown away.

    • ClammyMantis488@lemmy.ml
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Half of the problem IMO is Java edition runs so poorly mods are necessary to play the game most of the time. And there’s so many quality of life mods that should be base game but Mojang just doesn’t seem to care about.

    • dethmasta@beehaw.org
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      Skyrim vr definitely needs mods to make it worth playing though, the base game is so barebones it’s not immersive in the slightest.

  • Phantom_Engineer@lemmy.ml
    link
    fedilink
    arrow-up
    0
    ·
    1 year ago

    Civ 4 had a great modded scene. The Colonization remake/spinoff in particular has a must-have mod in the way of The Authentic Colonization. The main game, though, had loads and loads of incredible mods. My personal favorite was the Ryse series of mods, which tried to more accurately model the rise and fall of civilizations via various mechanics. I have a lot of hours in the random map variant of it, Ryse Rand.

    • vraylle@beehaw.org
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      1 year ago

      Modding as we know it today really started with Civ (Civ II, to be precise). There were several sites sharing different mods back then. I had one of the most popular ones for a while, to the point where MicroProse asked to post a link on the official site. The mods were ZIP files with instructions, and nobody had come up with a name for them. I started referring to them as “modpacks”, and that stuck. Eventually that was shortened to just “mods”. True story!

      (FYI you can see here where MicroProse put links to other websites. Mine was listed in 1997, where the wayback machine doesn’t have entries.)