Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
I don’t understand it. If it’s a problem on console, why not have a full-fidelity “quality” mode but also offer a reduced-fidelity “performance” mode? Presumably there could be options like that similar to the PC build.
I just hope it plays 60+ on PC, who knows it could be pretty rough. I haven’t watched the digital foundry video on it yet, I assume it’s just Xbox version.
I don’t understand it. If it’s a problem on console, why not have a full-fidelity “quality” mode but also offer a reduced-fidelity “performance” mode? Presumably there could be options like that similar to the PC build.
I just hope it plays 60+ on PC, who knows it could be pretty rough. I haven’t watched the digital foundry video on it yet, I assume it’s just Xbox version.