First of all, that final battle was a wild ride! One of the phases took me a minute to figure out, but it was so much fun, and really connected with some of the unique themes of this entry.
I didn’t get nearly as close to 100% as I did in BotW. In the first game, I did every shrine and all of the side quests, but there is just so much more content to this game. I worried that if I tried to complete everything before the final battle, the game would overstay its welcome, and I would finish with a feeling of “just get it over with.”
I’ve actually found that sentiment to be true with a lot of larger games recently. I want to end on a high emotional note, even if it means completing less side content.
That’s how I feel with many open world games lately. That’s why I prefer games with less content that have me hooked for 20-40 hours instead of games that „potentially“ have 100+ hours of content
The issue is that a lot of those games want to advertise with huge maps and long play time but they don’t want to make more content, so they make a bigger map that is just empty and drag out the game with boring stuff like trailing missions. But as long as there are still games like totk that don’t do that, I don’t care. It’s not like I have to play those boring games.
Same, yet here I am playing Diablo IV. That said, I guess it’s not the same thing. I’m a bit wary of Starfield though, that thing looks massive! lol