Cyberpunk wasn’t even that bad to be honest, except on last gen consoles and the reviews said as much. (When the reviews came out the day before release day. Nice embargo from CDprojekt.)
I played on PC day one and never had any gamebreaking bugs, just a few hilarious NPC clipping incidents.
The console experience was drastically different from the PC experience. On PC it was a decent game from the start, imho, even with the clear design issues.
That said, ridiculous that CDPR or anyone would have shipped it in that state for other systems.
I played on Stadia, which was basically the PC game. I had a few game breaking bugs that required me to revert to old saves. Also, there was an inventory bug that corrupted save files…. Luckily I never had that issue, since I’m not a vault hoarder.
That said, it was generally fun and played well. It needed some patches, but it wasn’t anywhere near the disaster that PS4 / XBone was.
Cyberpunk wasn’t even that bad to be honest, except on last gen consoles and the reviews said as much. (When the reviews came out the day before release day. Nice embargo from CDprojekt.)
I played on PC day one and never had any gamebreaking bugs, just a few hilarious NPC clipping incidents.
It was unplayable on my current gen console.
Gotta be honest, if Cyberpunk “wasn’t that bad” then Bethesda games should be getting praised for how few bugs they have
The console experience was drastically different from the PC experience. On PC it was a decent game from the start, imho, even with the clear design issues.
That said, ridiculous that CDPR or anyone would have shipped it in that state for other systems.
I played on Stadia, which was basically the PC game. I had a few game breaking bugs that required me to revert to old saves. Also, there was an inventory bug that corrupted save files…. Luckily I never had that issue, since I’m not a vault hoarder.
That said, it was generally fun and played well. It needed some patches, but it wasn’t anywhere near the disaster that PS4 / XBone was.